Online combat is very simple minded, with the most effective way of tackling your opponents being either to flip at them or attack them when their back is turned. And like all others aspects of the third entry, it's poorly executed. While for the most part there has been no new additions to the series, for the first time Ninja Gaiden features competitive multiplayer. Levels all felt like I was revisiting locales that had previously been used in the other games. The blood splatters from the executions also added a unique style to the series, something that NG3 is severely lacking. It's almost as if they planned to keep executions in the game but then removed them, resulting in many of your fights into battles of attrition rather than skill. Veterans who didn't like the execution gameplay element might think this is a good change, but many enemies have far too much HP in the game. What has changed though is the removal of executions, a one button instakill on any injured enemies. The previous Ninja Gaiden games in the series were known for their excessive amounts of blood, and that's no different here. Throw in an abundance of quick time events that often throw too many button prompts at you, the game becomes an exercise in frustration. In previous games players were given a wide array of weapons and ninpo to use, but in the age of DLC Tecmo has chosen to make the regrettable decision of locking many of these weapons away as downloads. Instead of being filled with the high octane and varied action we've come to expect from the series, Ninja Gaiden 3 is a repetitive and ultimately dull experience.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |